The Chronicle awaits

Castles & Cathedrals

A strategic medieval empire builder driven by a living Chronicle Deck. A new realm, a new Age, a new Lord. No two chronicles alike.

2 to 4 players. Solo against the Adversary, hot-seat on one device, or async online with a shareable invite link. Free, no account needed.

How a chronicle unfolds

I

Build the realm

An irregular province map, generated fresh from a seed. No two realms alike.

II

Reveal the Chronicle

The Saga sets the Age. Draft a Lord. Take two secret Quests to chase.

III

Rule and outlast

Harvest, claim, castle, raise cathedrals, brave d20 Ventures. First past the crown's threshold wins.

One hundred cards

Five kinds of fate

Sagas

12

The Age you play in. One rule that bends the whole game.

Lords

16

Your house's edge, drafted at the start and yours alone.

Quests

24

Secret ambitions. Two in hand, both scoring, hidden to the end.

Events

36

A new turn of fortune every round, ruling the whole table.

Threats

12

Folklore made flesh, squatting the realm until someone pays.

The box is a platform. Every expansion is a pure card pack that slots into the five types with zero new rules.

A taste of this realm
Saga
The Year of the Comet

Every cathedral stage costs 1 less Stone.

Lord
The Lord Marshal

You may contest protected banner provinces for +2 Gold.

Event
Harvest Festival
🌾

Fields produce double this round.

Threat
The Wyrm of the Fens

Adjacent provinces produce nothing.

Open the Chronicle.

The realm has never existed before, and never will again.

Found the Realm