Castles & Cathedrals
A strategic medieval empire builder driven by a living Chronicle Deck. A new realm, a new Age, a new Lord. No two chronicles alike.
2 to 4 players. Solo against the Adversary, hot-seat on one device, or async online with a shareable invite link. Free, no account needed.
How a chronicle unfolds
Build the realm
An irregular province map, generated fresh from a seed. No two realms alike.
Reveal the Chronicle
The Saga sets the Age. Draft a Lord. Take two secret Quests to chase.
Rule and outlast
Harvest, claim, castle, raise cathedrals, brave d20 Ventures. First past the crown's threshold wins.
Five kinds of fate
Sagas
12The Age you play in. One rule that bends the whole game.
Lords
16Your house's edge, drafted at the start and yours alone.
Quests
24Secret ambitions. Two in hand, both scoring, hidden to the end.
Events
36A new turn of fortune every round, ruling the whole table.
Threats
12Folklore made flesh, squatting the realm until someone pays.
The box is a platform. Every expansion is a pure card pack that slots into the five types with zero new rules.
Open the Chronicle.
The realm has never existed before, and never will again.
Found the Realm